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PATCHED GlyFX Image Libary 11 Pack GlyFX’s primary job is to render one or more images into a format that can be shown on screen. It also provides the ability to handle many different image formats that are not supported by OpenGL by converting them into RGBA8 format before passing them to the GL context. The libraries it needs are located in the \\libGL directory. Use Microsoft Visual Studio 2010, or use Visual Studio 2013 with NuGet Package Manager installed. When installed, these libraries should appear as sub-projects within your project files and can be built independently of your application if required. During development, the two most common methods of deploying the GlyFX is to use either the full binary or by using a self-contained (or ‘native’) DLL. For full binary integration, use the included exe with Visual Studio 2010/2013/2015 or put all of your project files into one directory and build using "Build" with Visual Studio 2015. If you are using Visual Studio 2013 or 2015 go to "Project->Properties" and select the "Linker" tab. Under "Additional Library Directories", click on "Insert New Directory...". Type in \\libGL and fill out the appropriate directories so that they contain all libraries that are needed for GlyFX. For self-contained DLLs (which is the same as using the DLLs directly) copy \\libGL to your application directory and create a new directory called \\ExternalGlyFX. Copy GlyFX.dll, GLDirect.dll and all of the .NET libraries (Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll and MonoTlsInstaller_v2-4_1.exe if you are using Windows 10 SDK or .NET 4.5) into this new folder and build with Visual Studio 2015 setting "Build->Configuration Manager" to "Release". Then just copy the appropriate files into your executable directory and use "Full Path" when linking the DLLs. When linking with Visual Studio 2013 you'll need to add a reference to GLDirect.dll and GlyFX.dll and then copy the appropriate .NET library into your directory and build for Windows Store apps (the same as for Windows 8). It is important when compiling projects using GlyFX when targeting platforms other than Windows XP/2003/Vista that you make sure you include all of the appropriate libraries in the correct order. For instance, if you include GL/glut32.lib in your application before including GL/glfw3d_cs. lib, you will get an error due to the fact that GL/glut32.lib requires GL/glcore.lib. Ensure that your project files are correctly referenced for both your target platform and operating system. GlyFX supports hardware accelerated screen output through OpenGL or Direct3D 9. The latest version of GlyFX can be built on Windows XP with DirectX 9c, on Windows Vista with DirectX 10c and on Windows 7 with DirectX 11 or newer using Visual Studio 2010 or newer. On all operating systems, OpenGL 2 is the only supported context provided by the library that is able to be used for rendering to an off-screen framebuffer (this is also true of GDI). cfa1e77820
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